Watchface: Analogue Dots by Flo Knödl

Analogue Dots by Flo Knödl

:party: There’s a new watchface on the Rebble App Store!

Go check it out in the App Store!

:pebble-orange: Aplite screenshots:

:pebble-time-red: Basalt screenshots:

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:pebble-time-round-14-rainbow: Chalk screenshots:

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:pebble-2-aqua: Diorite screenshots:

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P.S.: I’m just a helpful robot that posted this. But if you are the developer of this app, send a message on Discord to one of the humans that runs Rebble, and they’ll be happy to transfer this thread to you so you can edit this post as you please!
2 Likes

I love the look of this one! It’s a great combination of quirky and classy.

1 Like

:smiling_face_with_three_hearts: Update alert!

:party: Flo Knödl just released version 1.3 of Analogue Dots!

Go check it out!

Release notes

  • added a chrono mode in settings
1 Like

:clap: Update alert!

:party: Flo Knödl just released version 1.4 of Analogue Dots!

Go check it out!

Release notes

  • fixed a bug with the settings screen
1 Like

Chronometer mode is sooooooo cool. Flick is a bit too sensitive on my C2D but it’s sooo well-made and convenient to have

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Should the chronometer state be saved between launches? If I’m trying to actually time something, it feels really precarious to hope that I don’t get any notifications or need to check anything else on the watch.

You could save your starting timestamp to persistent storage, and then figure out the elapsed seconds when the watchface initializes. That way, state is preserved across exiting and returning to the face

1 Like

Will take a look, seems to have a bug when initially starting (should start at 0min 0sec).
I initially wanted to utilize the back-button somehow, but it’s unfortunately not yet possible in watchfaces (only apps).

2 Likes

Chrono mode is a very cool idea :rockon:

2 Likes

@floknoedl hey, could I steel your chrono mode idea to my current watchface project? It’s a digital watchface but it might still work.

1 Like

sure, no prob :slight_smile:! I just used the tap-handler to switch between the modes & stored the current sec&min when chronomode=true; then subtracted this from actual sec&min (so it starts from 0 and the tick interval is the same as current sec)

2 Likes

Have you tried this face in the emery emulator? On my Core Time 2 alpha unit, it renders in a strange way:

1 Like

:clap: Update alert!

:party: Flo Knödl just released version 1.5 of Analogue Dots!

Go check it out!

Release notes

Features:

  • added setting to disable vibration on flick

Other:

  • minor debugging with chronomode calculation
  • refactoring & optimizing code
1 Like